Review: Samsung GALAXY S4


Review: Samsung GALAXY S4

Pros: 
Excellent screen; Superb camera quality; Loads of camera features; Great sound quality; Supports multiple video formats out of the box; Good battery life.
Cons: 
Uninspiring design; Flimsy back cover; Noticeable lag in certain basic tasks; Cluttered UI; Uncomfortable for single-handed use; Expensive.
Samsung GALAXY S4
Street Price: Rs 40,200
Here's a smartphone that requires no introduction. Not just enthusiasts, but almost every person who has the slightest of hint that I work for TechTree, has been asking me about the Samsung GALAXY S4. But to keep up with the fanfare, the handset bring upon itself a challenging task of getting ahead of its overly-popular predecessor. Without further ado, let's find out if the S4 lives up to its hype.
Design And Build Quality
"Arey aapke paas bhi gelexy grand hai?", a co-passenger asked me when I was testing the device. I can't blame him, after all Samsung seems to be unwilling to give a premium feel to its Rs 40,000 phone. As we've seen in the recent times, irrespective of how classy the competing handsets look, Samsung continues to recycle its uninspiring design. Like every other GALAXY phone, the S4 features an all-plastic body. Its sides have a faux-metal finish. From my past experience (yes, it's there on almost every GALAXY phone) I can tell that it goes away over a period of time.

 

Although, the phone has a relatively smaller footprint than most 5-inchers, it's still not ideal for single handed usage. Especially, pulling down the notification bar can be quite an uphill task. And you're required to do that a lot in an Android phone. The S4 has three sensors and a front-facing camera near the earpiece. These four black dots look awful on a white unit. What's worse is that their placement is just as random as pimples on a person's forehead. Hopefully, it would be less pronounced on the black variant.

 

While most Android handset makers are going with the on-screen navigation keys, Samsung has retained the tried-and-tested physical home button and capacitive keys. Among other things, the 3.5 mm jack is at the top, while the micro-USB port sits at the bottom. On the right is a Power / Lock button, and volume rocker is placed on the other side. The build quality is decent, and I bet the handset can withstand a few drops. However, the back-panel is extremely flimsy. Even domestic brands like XOLO use better materials for the back-panels of their sub-10k phones than this "premium" device.

 

Display And Hardware
The S4's 5" Super AMOLED screen is simply outstanding. It makes colours pop-out and delivers impressive blacks. There's even an option to alter the colour tone of the display. For instance, if you like saturated colours, you can opt for a preset called Dynamic. On the other hand, those who prefer natural shades can go with Standard or Photo mode. The 1080p screen is sharp, but the resolution is not the only reason for its sharpness; you just can't tell the difference between this and a 720p resolution on any 5" display. So basically, the 1080p part is nothing more than a gimmick. But having said that, the screen quality is better than any of its competitors or predecessors. The display is scratch resistant, thanks to Gorilla Glass 3, which is considered to be the best in the business. Similar to the Lumia series phones, the S4 sports a glove-friendly screen.

In India, the S4 ships with Exynos 5410 chipset that features 1.6 GHz Octa-Core Processor, and 2 GB of RAM. Other features include 16 GB of internal storage, microSD support for up to 64 GB, 13 megapixel auto focus camera, 2 mp front-facing camera, Wi-fi, A-GPS with GLONASS, NFC, Bluetooth 4.0, IR LED (Remote Control), MHL 2.0, and 2,600 mAh battery. For a quick specs rundown, check out the video at the end of this review.
UI And Application
The S4 features Android 4.2 (Jelly Bean) with TouchWiz UI on top of it. The interface is much like what we've seen on the GALAXY Note II. As mentioned earlier in the article, Samsung has opted for its standard buttons over on-screen navigation keys. These three buttons offer secondary functionality with long press. For instance, you can bring up Google Now by pressing and holding the Options key. Apart from doing its primary task, the notification bar offers quick access to toggles for Wi-Fi, Network, Bluetooth, GPS etc. There's even a brightness slider, which comes in very handy.

 

The phone features a plethora of features. Out of the lot, split-screen multitasking, Air View, and Smart Stay are carried over from the Note II. Others functionalities including Smart Pause, Smart Scroll, Air Gesture, WatchON, Group Play, Optical Reader are actually new, and here's a brief description of what they do:

Smart Pause: If you look away while watching a movie on your S4, the phone pauses the video player. It resumes when you look back at the screen again. Since this feature requires you to track your face, it doesn't work well in the low-light. Even in well-lit conditions, it seldom works.

Smart Scroll: This feature allows you to scroll emails and websites, by tilting your head or the phone. The Smart Scroll doesn't always work as Samsung would like you to believe. More importantly, I fail to see how it's more convenient than scrolling with your thumb.

Air Gestures: The S4 lets you browse through picture, change tracks, and pick up calls by waving your hand at it. The phone can pick up these gestures only if your hand is less than 5 cm away for the screen. Now irrespective of its success rate, gesture navigation for something that sits on your palm is pointless!

WatchON: Similar to HTC One, the GALAXY S4 features a built-in IR port. Using manual key mapping, you can make it work on most TVs, home theatres, and cable set-top boxes. Now this is a useful feature and quite fun to use too.

Group Play: Using Group Play, you can wirelessly connect multiple GALAXY S4 phones to play music together. It can also be used for playing multiplayer games. Since we had only one GS4, I couldn't test this feature.

Optical Reader: This feature is inspired by Bing Vision found on the Windows Phone devices. It's supposed to help you scan text and translate it. In reality, leave aside translation, the software had a hard time even identifying words.

So basically, the phone has no shortage of features. However, except for the WatchON and Air View, none of them are truly useful. Having too many features isn't bad, but functionality that doesn't serve any purpose creates unnecessary clutter. In GALAXY S4's case, Samsung was so focused on adding bells and whistles, that they have overlooked the core UI elements. Some menus are so flooded with options that they end up looking messy. The company's in-your-face icons and colour scheme don't help either. Then there's a complete lack of design uniformity among Samsung apps. Some of them have hierarchical menus whereas few others feature Windows Phone like swipe interface. Comparatively, HTC One delivers a more streamlined and easy-on-eyes UI.

 

Thanks to its insanely-powerful octa-core CPU, the S4 had no issues handling complex 3D games such as Dead Trigger and Shadowgun. Coming to the subject of synthetic benchmark, the S4 tops the list of best performing phone by scoring 27650 in AnTuTu. Surprisingly though, the mighty S4 chokes while performing simple tasks! Weird as it may sound, but the phone takes more than a couple of seconds to load the phonebook. It stutters while scrolling the list of songs and takes an unusually long time to change the screen orientation. Forget similarly priced phones, even the Lumia 520 that sells for Rs 10,000 (one fourth of S4's price) beats the S4 at it. We tested a retail unit, and to make sure the problem wasn't limited to that specific handset, we spoke with a few shopkeepers. According to them, many users have been reporting such issues, and some of them have even returned their handsets. More evidence can be found by clicking this link, where the owners of the S4 (Octa-core version that ships in India) are complaining about the lag. There's no denying that the S4 has the most powerful hardware, but if it isn't good enough to deliver a pleasant user experience in basic tasks, it doesn't impress me much.
Multimedia
The S4 comes with a feature-packed music player. It offers usual set of equaliser settings and sound enhancements. There's even Smart Sound that works as a sound normalizer. More importantly, the device's sound quality is great. In terms of video playback support, the S4 covers almost every popular format including AVI, MP4, MKV, and WMV up to 1080p. There's pop up play feature that enables you to watch videos in a small, widget-like window. This allows you to view a clip even while browsing or sending a text message. While watching a movie, you can seek through it by hovering your finger over the progress bar. So overall, the phone doubles up as an excellent PMP.
Camera
The phone's 13 megapixel auto-focus camera is coupled with an LED flash. The camera UI is similar to what we've seen on the GALAXY camera. There's a distinct Mode button that brings up a neatly stacked list of various camera features including Dual Shot, Drama Shot, Cinema Shot, Sound & Shot, Eraser, Best Face, and Beauty Face. Let's go though some of the more interesting features:
Cinema Shot: This app captures multiple frames and makes the photograph livelier by turning it into an animated image. Once the photo is taken, the app highlights the spots that can be animated. If you're not happy with these suggestions, you can manually select the area via the edit mode. It's just like Cinemagraph feature found on Nokia Lumia phones.
Eraser: Assume you're taking a picture of your friend and a stranger unknowingly walks into the frame right when you hit the shutter button. Now generally you don't have an option but to delete that picture and snap it again. However, this feature allows you to remove that "photo bomb". Again, this feature has been lifted from the Nokia Lumia phones.
Best Face: If you're snapping a picture and your friend blinks, you've to retake the shot, right? Thanks to Samsung's Best Face feature, the answer is no. Since this mode snaps additional frames, you can select the face and choose the best expression. Once you get the desired results, hit the check button and then save the file. And yes, this functionality is also inspired by the Nokia Lumia phones.

Drama Shot: This feature combines multiple images in a single frame to convey the action. This works only when the subject is in motion. For instance, this is perfect for taking interesting pictures of runners or skateboarders. Samsung fans will be glad to know that this feature hasn't been taken from Lumia devices. But, did I tell you that it's a clone of HTC's Sequence Shot?
Sound & Shot: As its name suggests, Sound & Shot lets you add audio to your photographs. Thanks to this feature, you'll never forget what song was being played or what was being said at that moment. It's definitely a nice way to preserve those precious moments.
Dual Shot: This is a unique feature that allows you to take simultaneous pictures using both cameras. The snap taken from the front camera gets stamped on the main image. This way, even though you're pressing the camera shutter, you can still be a part of the picture without using third-party photo editing tools. Wonder why one would need that.
Beauty Face: Ever wondered why some people look prettier in their Facebook profile pictures than in person? Well, the credit goes to the Gaussian blur and Smudge effects in Photoshop. Similar results can be achieved using the Beauty Face mode on GALAXY S4. Those registered on matrimonial sites will find this feature incredibly useful.
Innovative or not, one can't deny the fact that the S4 sports a most feature-packed camera. More importantly, it offers great image quality. The resulting photographs contain plenty of detail, while keeping noise under control. It even bests the Apple iPhone 5 and Nokia Lumia 920 in well-lit conditions. Click here, to view the untouched camera sample. Compared to its predecessor (Galaxy S III), the low-light performance is also good. Long story short, it's the best Android camera phone available in India.
Like any other flagship phone, the S4 can record full-HD videos. The clips are saved in MP4 format, and offer smooth playback at 30 fps. You can record slow-motion and time-lapse videos. In addition to that, the Dual Shot feature also works in video mode.
Telephony And Messaging
The phonebook is a standard TouchWiz affair: Swiping a contact to the left results in composing a message, while swiping it to the right lets you call the person. Thanks to Direct Call feature, holding the S4 to your ear automatically dials the number you were browsing. In terms of network reception and call quality, there's nothing to complain about.
Moving on to messaging, the on-screen keyboard is poorly designed. Instead of utilising the space to fit in bigger keys, Samsung has wasted it in the form of spacing between the characters. The only saving grace here is that you're unlikely to punch in wrong keys on a 5" screen.

Battery Life
The S4's packs in a 2600 mAh Li-ion. In our 720p video loop test with brightness set to 60%, it lasted a little over 10 hours. Under normal use, it easily lasts for a day and half. The battery life is nothing short of impressive, given that this phone sports a 1080p display and the most powerful processor in the market currently.
Verdict
The S4 offers a gorgeous screen, superb camera, and great multimedia performance. On the other hand, it has a done-to-death design. The build quality leaves a lot to be desired. The UI is cluttered, and despite having an extremely powerful octa-core CPU, the phone does lag in certain tasks. If you're split between HTC One and S4, I'd wholeheartedly recommend the HTC One as it's a much better smartphone save for the mediocre camera. But if camera and screen quality are at the forefront of your requirement list, there's none better then the GALAXY S4.
On a related note, available for Rs 26,000, the GALAXY S III gives you excellent value for money. Therefore, for those seeking good value it makes more sense to go for the S III than shelling out 40k for the S4. And even if you do care about flaunt value, the best part is that most of your friends wouldn't know whether it's an S III or an S4. Don't believe me? Check out the following picture.

 

Features: 4.5/5
Design And Build Quality: 3/5
Performance: 3.5/5
Value For Money: 3/5
Mojo: 4/5

Overall Rating: 3.5/5

Bonus content!

Specifications:
  • 5" Full HD Super AMOLED (1080x1920), 441 ppi, protected by Corning Gorilla Glass 3.
  • 1.6 GHz Octa-Core Processor, 2 GB of RAM.
  • Android 4.2.2 (Jelly Bean) OS.
  • 16 GB internal storage, microSD support for up to 64 GB.
  • 13 MP rear camera with Auto Focus, Flash and Zero Shutter Lag.
  • 2 MP front-facing camera, Full HD recording @30fps.
  • Camera Features: Dual Camera, Drama Shot, Sound & Shot, 360 Photo, Cinema Photo, Eraser, Night, Best Photo, Best Face, Beauty Face, HDR (High Dynamic Range), Panorama, Sports.
  • Wi-fi, GPS with GLONASS, NFC, Bluetooth 4.0, IR LED (Remote Control), MHL 2.0.
  • Accelerometer, RGB light, Geomagnetic, Proximity, Gyro, Barometer, Temperature and Humidity, Gesture sensors.
  • Other features: Group Play, Story Album, S Translator, Optical Reader, Samsung Smart Scroll, Samsung Smart Pause, Air Gesture, Air View, Samsung Hub, ChatON, Samsung WatchON, S Travel (Trip Advisor), S Voice Drive, S Health, Samsung Adapt Display, Samsung Adapt Sound, Auto adjust touch sensitivity (Glove friendly), Safety Assistance, Samsung Link, Screen Mirroring, Samsung KNOX (B2B only).
  • 2600 mAh battery.
  • Requires Micro-SIM.
Read More...

Nvidia Shield arrives in June for $349, pre-orders open now (update)




Nvidia surprised many of us by announcing a dedicated gaming handheld during the company's CES press conference earlier this year. Codenamed Project Shield, the device went from idea to prototype in less than a year. Now, Nvidia is all set to take the final step into commercial product, announcing that pre-orders for Shieldwill open on May 20 at $349, with shipments expected reach customer’s hands by the end of June.
Based on the new Tegra 4 mobile chip, also announced at CES, the device comes in the shape of a console gaming controller and includes a 5-inch capacitive touch screen with 1,280x720 resolution. Tegra’s four CPU cores and 72 graphics cores support a maximum resolution of 3200 x 2000 pixels, however, so games can be played at full HD on a TV. Other specs include 16GB of storage, mini-HDMI, micro-USB 2.0, GPS, Bluetooth 3.0, a microSD card slot for storage expansion, 802.11n Wi-Fi, integrated speakers, and a headphone jack.
In terms of software the Shield will ship with an un-skinned, "pure" version of Android 4.2.1 Jelly Bean, and as such it should be able to receive any updates Google releases in the future without much delay.
Nvidia’s Tegrazone will be the main storefront for Shield-optimized games -- currently there’s 76 of them including Max Payne and Grand Theft Auto: Vice City. Naturally, the Google Play store will also be available for a vast catalog of apps and games that aren’t featured on Nvidia’s storefront.
In addition to running Android games, the Shield can also stream games from your GeForce-equipped PC to the controller via Wi-Fi, where you can play them directly on the small screen or output to a TV. Paired with Steam’s Big Screen mode this means you can navigate your library and launch games without moving back to your PC.

CW to launch Apple TV's first network television app


apple, streaming, cw network, apple
More and more network channels are embracing the power of streaming content. According to a report from Deadline, the CW is jumping further into the game by bringing its shows to Apple TV users. This move makes it the first network to have its programming available directly on the device without going through another service like Hulu or Netflix.
CW did not announce an exact release date for its Apple TV application, but it did say it would hit the market in the coming weeks. The network is responsible for shows like 90210, Gossip Girl, and the Vampire Diaries. These programs, along with everything else it offers, will be available for streaming from within the application when it launches.
The app will be very similar to the one CW offers on Xbox 360 and mobile devices. It will be ad supported, and no authentication with a cable provider will be necessary, which means anyone can take advantage of the programs offered. All shows will be available on the app the day after they air on television, which is pretty standard in the cable industry.
This is a move that could be followed by other networks. HBO Go is available on a bunch of devices, including the iPhone and iPad, but Apple TV is a notable exception. Of course, HBO Go does require an active cable subscription, which makes sense being a premium channel, while CW is not. HBO president Eric Kessler said the channel would get to Apple TV at some point, but it appears that CW is going to get there first.

Intel CEO passed on the opportunity to power the original iPhone




Outgoing Intel CEO Paul Otellini recently revealed a missed opportunity that could have drastically altered the company’s prospects for the better. During a recent interview with The Atlantic, Otellini said he passed up on an opportunity to have Intel silicon inside the original iPhone. As the saying goes, hindsight is 20 / 20.
Otellini said there was a chip that Apple was interested in and they wanted to pay a certain price for it – not a nickel more. At the end of the day, the price was below Intel’s forecasted cost and it wasn’t something they could make up on volume. As such, Intel ended up not winning it or passing on it, depending on how you want to view it.
Of course, this was all well before the first iPhone launched so nobody knew the impact it would have on the mobile phone industry at the time. Apple ultimately went with an ARM-based chip and well, the rest is history.
To make matters even worse, Otellini said the forecasted cost of the chip Apple was interested in was wrong and the volume ended up being 100x what anyone thought. He told the publication his gut instinct was to say yes but the data at the time suggested otherwise. As you could imagine, the executive expressed visible remorse when telling the story.
Who knows how different the iPhone would have been with an Intel chip inside but one thing is for sure: Intel’s bottom line would certainly look better today.

Congress pressures Google on Glass privacy concerns




As I’ve said before, Google is garnering a ton of press from Glass – a product that isn’t slated for release until sometime in 2014. While the majority of attention has been positive, some have called into question what could be described as pressing privacy issues.
The topic has since gone from casual discussion to a demand for answers as a Congressional privacy group recently requested that Google CEO Larry Page address several lingering privacy concerns regarding the technology. The bi-partisan group sent Page a letter containing eight questions with a deadline of June 14 to respond.
In it, the group asks how Google plans to prevent unintentional collection of data from users and non-users without consent. The second question is a multi-part question that deals with protecting the privacy of those not wearing Glass. Next up is a question designed to clarify facial recognition features and determine limits that Google will place on it to avoid invading privacy.
The next five questions simply dig deeper into Google’s plans for privacy. I’ll spare you for the sake of brevity but if you’re interested in reading through the entire letter, it can be viewed simply by clicking here.
In an interview with The New York Times on the matter, Google’s director of product management for Glass Steve Lee said they have consistently said they won’t add new face recognition features unless there are strong privacy protections in place. What’s more, he said they are thinking very carefully about how they design Glass because new technology always raises new issues.

Google I/O 2013 Roundup: Learn about all the company's updates and announcements




Google live streamed their 3-hour I/O opening keynote today. If you couldn't tune in earlier scroll down below for a complete roundup with the most important announcements and links to in depth coverage. If you'd like to reprise the entire keynote, you can watch it here.

The new Google Maps

Google Maps has been rebuilt from the ground up. Gone is the sidebar and most of the user interface elements to make way for a beautiful edge to edge map that’s tailored to your location and personal preferences. For instance, the map automatically highlights your work, home, and other places of interest based on past searches as well as GMail and Google+ user data. Everything appears in Google Now-style information cards.
The tiled bitmaps have also been replaced by vector graphics to improve overall performance. There are lots of new ground-level data, including a wholesale integration of Google Earth, with virtual tours of famous landmarks and more. Check out the video above for a complete overview of the redesigned app.
Sign up for a preview of the new Google Maps for desktop here. Android and iOS versions will come later.

Search

Continuing to build upon its “Knowledge Graph”, Google says search is evolving into new experiences, which the company is cataloguing as Answer, Converse, and Anticipate. The first you’re likely already familiar with -- ask about the weather, sports results or a number of other things and you’ll get an answer right on your device. The important news here is that new sources and languages are being added.
Moving on to converse, Google says it is working on natural language technology to let you ask questions in a conversational manner. Ask Google things like “What are my trip plans” or “photos of my trip to New Zealand” and get an answer. This already exists on iOS and Android, but now the same is coming to laptops and desktops via Chrome using “hot wording”. That means you don’t have to click a button, just say “okay google” and ask.
Lastly, Anticipate is essentially Google Now, which brings up information that’s deemed relevant to you even before you search for it. The company is introducing a few new features though, like the ability to set voice reminders, and cards for public transit commute times, music albums, TV shows books and video games.

Google Plus Photos

Photos have always been an important part of Google+ and now the company’s social network is getting better at helping you edit and store them. Free storage will be expanded from 5GB to 15GB so you can save more photos at full resolution. Since organizing, enhancing and sharing is so labor intensive Google is putting its data centers at your disposal by automating tasks such as finding duplicates, blurry or badly exposed photos.
An auto enhance button will take care of things like tonal distribution, skin softening, noise reduction, structure, white balance, and vignetting. Most impressively, it will help you pick out the best pictures based on a handful of criteria, like who’s on the picture (close friends of family) and if they’re smiling. You can also create animations or panoramic shots from a bunch of photos when Google detects they are part of the same series.

Hangouts

Google’s heavily rumored unified messaging service was officially announced as Hangouts. The new service takes its name from one of Google Plus’s most popular features and will bring Google Talk, Google Messenger, and the original Video Hangouts together into a single web and mobile app for Android and iOS.
Users will be presented with a list of recent one-to-one and group chats. You can see people’s avatars as they join in and a “…” animation pop over it as they are typing. Everything -- including text and images -- is stored in the cloud and synched everywhere so you can go back to any point in the conversation -- this can be turned off. The standout feature is group video, though. Up to ten people can join and unlike Skype it costs nothing.

Google Plus

Google’s social network will debut a new design later today that does away with the long list of posts in favor of a three column-wide grid of cards -- similar to Google+ on iPad and Android tablets. The site is supposed of feel more dynamic and app-like. Menus slide in and out, while clicking on a card triggers a flip animation to reveal user comments or reveal related items. On that note, Google is adding hashtags to Google+, but with a twist: image recognition and other analysis tools will automatically tag things like landmarks or sports-related posts.

Chrome

Less than five years since setting out to “make the web better” with its own browser, Google’s Chrome now counts 750 million active monthly users and is available across a range of devices. The company quotes 25% and 50% performance boosts over the last year on desktop and mobile, respectively, while talking about other open and royalty-free initiatives aimed at improving images (webP) and video (VP9) on the web.
The company showed off Chrome’s ability to sync devices together with a slot-car type, racing game demo where the track itself extended across five different devices -- iOS included. Also, free Chromebook Pixels for Google I/O atendees... Big applause, people like expensive stuff better when it's free.

Samsung Galaxy S4 running stock Android

Anyone who’s interested in the latest smartphone hardware but prefer a stock Android experience will certainly appreciate this. Google will soon begin selling an unlocked version of Samsung’s flagship device, ditching TouchWiz for a “pure” Android install that’s set to receive updates as soon as Google pushes them out the door. It’ll also ship with an unlocked boot loader. Arriving June 26 for $649 off-contract, the device runs on both T-Mobile and AT&T's LTE networks and comes with 16GB of storage.

Google Play Music All Access

Rumors have been floating around for months and now Google has made it official. Today the company is launching its own subscription music service to take on the likes of Spotify and Rdio -- all while beating Apple’s rumored subscription service to the punch. The service is priced at $9.99 a month, or $7.99 if you join before June 30. There’s also a 30-day free trial. Users will be able to stream “millions of songs” from Android devices or a web browser. There was no mention of which markets it will be available on but our bet is U.S. only initially.

Android Studio

Google took the wraps off an integrated development environment for building apps called Android Studio. Based on IntelliJ IDEA Community Edition, the new suite is a replacement for Eclipse and should make developers “faster and more productive.” Google didn’t delve into many details but mentioned things like changes to code displayed in real-time within the development console, optimization and development tips, revenue graphs, referral tracking, beta-tester control and usage metrics pulled from analytics.

Google Play game services

As rumored, Google also announced a game centric addition to Google Play services -- aptly called Google Play game services. It’s a full-featured gaming service akin to Game Center on iOS and Games Hub on Windows Phone that includes achievements, cloud saves, matchmaking, and leaderboards.
The key difference here is that Google Play game services is cross-platform, meaning developers can implement these features on Android games, as well as iOS and web-based games.

Google Play services

Google kicked off its conference with a round of updates to the Google Play services framework. Building upon the Google Maps API released a few weeks ago, the company is rolling out three new location centric APIs: fused location provider, geofencing, and activity. The first makes location faster to acquire while using less than 1% of battery per hour. Geofencing enables creating virtual fences around geographic areas to trigger actions when a user arrives or leaves places, and activity recognition uses accelerometer data to figure out when the user is walking, cycling, or driving. It’s said to be battery efficient and works without turning on the GPS.
Other additions include expanding Google+ Sign In to a cross-platform sing-on service, and updates to Google Cloud Messaging, which lets developers easily send data between their apps and Google servers. The latter will no allow things like persistent connections between app servers and Google, and sync notifications across devices, “dismiss a notification on your handset, and it goes away on your tablet too.”

What to expect? (rumors ahead of the show)

It’ll be hard to top last year’s skydiving stunt, and the company has already set expectations lower saying it plans to focus on software developers, not products. But we’re still keeping our eyes peeled to see if some of the recent rumors pan out. Among them are a major update to Android, Google Play Games, a refreshed Nexus 7, a Google Maps redesign, a unified messaging platform, Google Glass updates and more.

Asus' new lineup of Z87 Haswell motherboards revealed


Asus is showing off its new line of Z87-based Haswell motherboards, and one of the more immediate updates you’ll notice is the fit and finish. Asus has made moderate adjustments to the ROG and TUF product families, but has completely retooled the ‘Deluxe’ line, ditching the two-toned blue scheme for a polished gold-anodized and black that finally matches its moniker.
A full suite of boards spanning Mini-ITX, microATX, and ATX form factors will be available, including a new addition to the Republic of Gamers line, the Maximus VI Hero. The Hero is a slimmed down version of the Extreme, with a much more reasonable MSRP of around $200, yet still featuring most of the same functionalities.
The entire ROG lineup features SupremeFX integrated audio, which now includes software called Sonic Radar. Sonic Radar maps directional sounds onto a two-dimensional onscreen overlay. It can be attuned to different in-game sounds such as footsteps or gunfire, and then display which direction they came from.
The rugged Sabertooth board has been further bolstered with dust plugs for the ports, adjustable ducting around the CPU socket, and a reinforced back plate for heavy CPU coolers that covers nearly the whole backside of the board to combat warping and assist with cooling. If something more “practical” is your style, the new TUF Gryphon microATX mobo mirrors the board-level components and features of the Sabertooth, but leaves out the thermal armor, back plate, and additional accessories.
Some notable changes have been made to Asus’ UEFI as well, which will now summarize any adjustments selected by the user before applying them and exiting. Another tweak sharpens the interface with adjusted scaling and fonts, and adds a new favorites tab that can be populated with frequently used functions, along with text notes saved by the user. 
As for the less superficial changes to Z87 motherboards, details are limited because of non-disclosure agreements in place until the official launch of Haswell in June. Some of the expected changes in the Haswell chipset include a switch to all 6Gbps SATA ports, abandonment of PCI, triple display support, and TRIM for RAID0 configurations.

Bill Gates is once again the richest person in the world




Bill Gates is once again the richest man in the world thanks to the recent success of the company he helped create. The 57-year-old Microsoft co-founder surpassed Mexican investor Carlos Slim yesterday to reclaim the title according to the Blooomberg Billionaires Index as stock value in Microsoft hit a five-year high twice this week.
Microsoft is riding a wave of success that has seen shares climb 28 percent so far this year. Gates owns a substantial amount of stock in Microsoft which as of yesterday, put his net worth at $72.7 billion – an increase of 15 percent year to date. Keep in mind that Gates has already donated some $28 billion of his fortune to the Bill & Melinda Gates Foundation, a charity that he runs with fellow billionaire Warren Buffett.
Interestingly enough, however, less than 25 percent of his total fortune is held in shares of Microsoft. As of late April, the NASQAD revealed Gates held more than 400 million shares in the company.
It’s the first time Gates has been the wealthiest man on the planet since 2007 when he lost the title to Slim. The 73-year-old investor has watched share value in America Movil – the largest wireless provider in the Americas - slide 14 percent thus far this year. Mexico’s Congress recently passed a law designed to regulate the telecom industry which could force Slim to either break up the company or charge lower rates for service.

Weekend Open Forum: Imagining Google's own country




Google CEO Larry Page made a surprise appearance at the end of the company’s I/O opening keynote on Wednesday. Among other things, he gave an emotional speech on how technology improves our lives, calling on people to focus on "creating things that don't exist" instead of being dragged down by negativity.
At one point he even entertained the idea of “setting aside a part of the world” for unregulated experimentation. We all know how that would end up. Didn’t he play Bioshock?
I’m all dried out of Weekend Open Forum ideas so I thought why don’t I take this chance to help out a bigger cause and use your collective intelligence to figure out a few things. Where should this place be? What should it be called? Who would rule it? What sort of experiments should be run? Should people be required to give out all their personal information? Would you live there? Let your imagination run wild in the comments.

Building a Thin Mini-ITX PC: Small and Silent Performance

Building a Thin Mini-ITX PC: Small and Silent Performance


While many of us are content with traditional desktop tower PCs, there are those who have been pushing for a more compact and quieter alternative.
One of the pioneers of small computing, VIA Technologies, developed the Mini-ITX form factor over a decade ago in 2001. Although VIA’s solutions were too underpowered for daily usage, over the next few years motherboard manufacturers were able to adapt more powerful AMD and Intel platforms to use along the tiny 170 × 170 mm (6.7 × 6.7 in) Mini-ITX motherboards.
Subsequently case manufacturers provided support with a range of creative Mini-ITX solutions such as the Lian Li PC-Q25, which we reviewed and awarded a couple of years ago. Considerably smaller than traditional ATX and Micro ATX computer cases, the PC-Q25 not only supported the latest Intel Core i7 processors, but it also allowed for a PCI Express x16 dual-slot graphics card. An impressive feat no matter how you measure it.
Canon EOS 550D size comparison
But what if you want to go even smaller? That's where Thin Mini-ITX motherboards come in.
Thin Mini-ITX motherboards are similar to standard Mini-ITX as they still measure 170 × 170 mm, except they are not as tall. Whereas standard Mini-ITX boards measure 35mm tall and are designed to be used with standard coolers and memory modules which can take the total height to over 50mm, the Thin Mini-ITX format dictates that no board should be taller than 20mm (25mm with I/O shield).
Yet the Thin Mini-ITX format is more than ultra-low-profile motherboards, it’s an entire ecosystem that requires new cases and memory, favoring laptop SO-DIMM modules over the standard desktop DIMMs.
The Akasa Euler case alongside HIS' Radeon HD 7970. That won't fit, of course
The idea behind the Thin Mini-ITX format, besides the obvious which is to create seriously compact computers, is also to allow for DIY all-in-ones (think of little PCs you can attach to the back of your monitor). Having that said, we don't fully intend to go the all-in-one route in this article, but are aiming to build a powerful Thin Mini-ITX system that can be used in the office or at home as a media PC.
So, to recap, this is our goal: extremely compact, powerful, and near silent operation, as in no-moving-parts silent. For less than $700 including a 256GB SSD, we believe you'll love what the final product will look like.

8 Free to Play Games That Are Too Good to Be True

8 Free to Play Games That Are Too Good to Be True


The gaming world is making a dramatic shift towards free to play games. Of course, full price retail titles still make up for a majority of releases on the PC and most other platforms, but playing a quality game without cracking your wallet open is a completely viable option nowadays.
You could argue some free games deserve to be free, as their quality or length is not quite up there with AAA releases, but there are plenty of notable exceptions. In fact, some of them are so good that it’s easy to forget the cost to play is a whopping zero dollars.
Most free video games offer at least some form of in-game purchases, designed to extend the experience and serve as a steady revenue stream for its creators. But a free to play game made right will allow players to enjoy everything it has to offer, while keeping monetary transactions completely optional.
We’ve combed through the Internet to bring you the very best PC games pushing forward the free-to-play model -- and making a good name for it, too. Check them out below:

DOTA 2

855 reviewsThe original DOTA has a rare distinction: it actually gave birth to an entire genre. MOBAs (Multiplayer Online Battle Arenas) did not exist before the first DOTA mod hit the scene in Warcraft 3, and now the genre is absolutely massive. Valve has since stepped in and grabbed the rights to DOTA, releasing a standalone product known as DOTA 2.
DOTA 2 is strikingly similar to its predecessor. And there’s a reason for that. People still playing DOTA years after its release in 2003 were really just looking for an updated version of the game, and that is exactly what Valve delivered.
My favorite thing about DOTA 2, besides the depth of the gameplay, is the fact that everything in the game that costs money is strictly cosmetic. All of the heroes are available without any paywalls, so realistically, there is nothing stopping anyone from enjoying DOTA 2 without ever opening their wallet.

League of Legends

8017 reviewsThe single biggest video game in the world in terms of overall player base is free. Imagine telling someone this during the old NES days and they would have not believed it, but it’s a reality in 2013. Like DOTA 2, League of Legends is a MOBA, and because it did a great deal to modernize the genre before DOTA 2 hit the market, it is substantially more popular PC gaming circles.
I am not going to debate whether League of Legends or DOTA 2 is a better MOBA. All you need to know is these are two of the deepest, most skill intensive games available on PC today, and they are completely free charge. It’s definitely a good time to be a gamer.
Like DOTA 2, League of Legends is the kind of game one can get really hooked on. The learning curve is high, and gamers can expect to have to dedicate some time studying the subtle nuances, but once you figure it out, League of Legends is an incredible experience, one that should be at least tried by all PC players.

TERA

7914 reviewsFree MMOs are not overly uncommon in today's video game landscape. In fact, it seems like World of Warcraft is about the only MMO that can continue to charge customers a subscription with any success. TERA is among those that were forced to go free, and the moment it did, I started playing it. While most MMOs tend to feature a more methodical approach to gameplay, TERA is the closest to an action RPG I've encountered.
For any player who is bored with the MMORPG formula, TERA is worth a look. It still features plenty of fetch quests and simple kill X number of Y creature missions, but the actual fighting is so good that it makes up for it completely.
Another thing that separates TERA from others in the same genre is visuals. While far too many MMOs scrape by with decent graphics, TERA goes out of its way to look as stunning as possible. For anyone bored with the same old MMO, TERA might be the perfect game.

Star Wars: The Old Republic

7914 reviewsThe Old Republic is another example of an MMO attempting to compete with World Of Warcraft in the subscription space and failing to take down the juggernaut. Bioware eventually decided to make it free-to-play, which is awesome for gamers looking to enjoy the game without breaking the bank (at first -- as many readers have pointed out, long term they really go their way to make you pay).
Because this game is from Bioware, players can expect a lot more story than is typically found in the MMO space. While not as cut scene driven as Mass Effect, Knights of the Old Republic, and Dragon Age, it still offers a good bit of the story elements that made Bioware such a beloved developer in the game world. In addition, it’s Star Wars, so you really can’t go wrong.

Path of Exile

898 reviewsIsometric action RPGs have made something of a comeback thanks in large part to Blizzard's Diablo III. And when gamers hit a wall with the latter’s always online requirement, Path of Exile was ready to swoop in and try to steal the hearts of angry fans.
In terms of gameplay, Path of Exile is very similar to Diablo III, but it comes with one key difference: it's free. Of course, it has micro transactions, but each of them are very fair, and none break the game in the event that the player chooses not to buy into them.
For gamers who love a Diablo-like experience, and prefer not to drop $60 on it, Path of Exile is a fantastic substitute. Heck, even if you love Diablo III and just want to try something a little different, Path of Exile will most certainly scratch that itch.

Team Fortress 2

9015 reviewsValve gets mentioned twice on our list with its fantastic squad-based shooter Team Fortress 2. The original Team Fortress, another successful mod turned into a super-successful franchise, was a staple of Valve’s lineup, and gamers continued to play it for many years after its initial release. Not many shooters scratch the same itch as Team Fortress, so realistically, the only thing that could pull players away from the original was a sequel.
Team Fortress 2 offers the same quality gameplay as the first, but it does so in a much more visually polished package. A shooter of such a high quality is just not something you see often in the video game industry, especially without the cost of entry.
If there’s one thing Valve is known for, it’s building goodwill from its customers, and free games like DOTA 2 and Team Fortress 2 are glaring examples of why Valve has such a dedicated following. Anyone who’s never tried TF2 really should. The level of refinement rivals anything you’d see from a $60 game, and other than some optional in-app purchases, there’s no part with your hard earned cash to enjoy it.

You Have To Win The Game

Platformers were the most popular genre in the old days, and with the rise of indie games, it has seen a bit of a resurgence. Titles like Super Meat Boy and VVVVVV really brought the genre to the forefront, and since then, plenty of awesome new platformers have exploded onto the scene. Gamers looking for a slick alternative in this space should take a look at You Have To Win The Game.
You Have To Win The Game is an example of a free indie release done right. It offers the challenging old school gameplay of the NES days, with a modern twist. And when I say it is challenging, I mean it's brutal. At the same time, it offers a certain level of satisfaction that most modern games just don't deliver.

PlanetSide 2

865 reviewsMassively-multiplayer first-person shooter PlanetSide 2 is an astonishing accomplishment for a free-to-play game that was meant to be just that from its inception. PlanetSide 2 is highly regarded for its vast environments and level of polish, but most importantly because during its massive scale battles it doesn't make you feel like you're missing out if you're relying on stock equipment.

Bonus Games

Frog Fractions

944 reviewsWhile most of the items listed here are what would be considered more graphically intense, “AAA” type games, Frog Fractions deserves mention, in spite of it being just a simple browser-based flash experience. What appears to be a simple math game that does nothing in the way of actually teaching is really so much more.
I will not spoil how and where Frog Fractions evolves, but I will say when you play this game, think about directions in which you can move the frog. You will discover an entire new world. Don’t be deterred by what Frog Fractions seems to be, instead, take the time to find out what it really is, and you will be thoroughly impressed.

Black Mesa

It's easy to forget Black Mesa is technically a Half-Life mod, however it's so extensive and so good that many (including ourselves) consider it to be a proper full game on its own right. The game reintroduces players as Doctor Gordon Freeman in his journey through the Black Mesa Research Facility, along with the original cast of memorable characters and environments seen in Half-Life.

And... there's a ton more

This list can’t possibly be all encompassing of course, and there are many more free PC games available that deserve mention. Releases like RunescapeHeroes of NewerthWorld of TanksTribes: Ascend,Blacklight: RetributionWarframe and the recently opened Neverwinter, among many others. But they couldn’t all make the cut.
Are there some games you feel we should have mentioned but failed to? What has been your overall experience with free PC games as a whole? Hit the comments section and sound off.

Renowned tech executive Jon Rubinstein joins Qualcomm's board


Former Palm CEO Jon Rubinstein has joined Qualcomm’s board of directors. The tech executive, who most recently served as senior vice president of product innovation for HP, brings more than 30 years of experience to the table, Qualcomm said in a press release on the matter.
Rubinstein previously worked with Apple to help create the original iPod and served as senior vice president of hardware engineering. From there, he moved on to Palm as executive chairman in 2007 and took over as CEO in June 2001. While there, he tried to help the company reinvent itself with webOS and the Palm Pre line of smartphones. Unable to get the job done, Palm eventually folded and was picked up by HP in 2010.
It was here that Rubinstein and company tried once again to make webOS successful with the HP TouchPad but it just wasn’t meant to be. The CEO at the time, Leo Apotheker, was dead set on turning HP into a services company and thus, didn’t put enough resources behind the mobile operating system. As such, it was pulled from the market after just a few months. Rubinstein left the company in January 2012.
Rubinstein currently serves on Amazon’s board but with Qualcomm, he will be adding years of experience in the mobile sector to a company that builds the chips that power them. His expertise will no doubt go a long way to helping mold Qualcomm’s strategy moving forward.

YouTube's Trends Map lets you see what the rest of the country is watching


Google has announced a new trends map for YouTube that will make it a whole lot easier to spot videos that are currently popular on the site. Although only covering the U.S. at the moment, in a blog post announcing the new feature Google asked users to stay tuned for updates, suggesting it might roll out for other areas in the future.
The map can be filtered by gender and age profiles, as well as total number of shares and views, with scrollable bars showing the number of regions in which a video has claimed the top spot. The new feature is actually an extension of Google's existing YouTube Trends dashboard, which also lets users search for popular videos using similar criteria, though not overlaid on a map.
For example, when filtering males aged between 13 and 17, a sketch from Family Guy - The Morgue from "Save The Clam" tops the trending list based on number of shares, while making a similar search for the 55-64 age group shows True Blood's season six teaser trailer is trending. The latter is also currently the most popular video when taking into consideration all age groups and genders.
You can take a look at what videos are trending in your area at the YouTube Trends Map site here.

Government lab admits to running "quantum internet" for years


A government-owned lab in Los Alamos claims it has been running a "quantum internet" for more than two years, MIT Technology Review reports. Researchers worked around the traditional difficulties of interlinking quantum-based networks by creating something of a classical-quantum network hybrid.
Quantum mechanics exposes the whacky underpinnings upon which our reality appears based. It's a seeminglyunintuitive realm where sub-atomic particles behave like waves, particles simultaneously exist in two or more places and mutually exclusive outcomes can all be proven mathematically true.
Quantum computers have long-been heralded as the ultimate problem solver: a machine capable of solving problems by analyzing many, many, many possibilities at once. Even though quantum computing is likely a ways off, some quantum mechanical phenomena like quantum dots already have to be taken into account when designing a modern microprocessor.
When applied to networking though, quantum principles promise an inherently secure mode of communication, one which (theoretically) cannot be eavesdropped, tampered with or otherwise observed except by its target recipient. Quantum networks exploit naturally-occurring features seemingly baked into the fabric of our universe -- quantum entanglement, probability and observation principles -- to prevent tampering. Any attempts to alter or even observe transmissions sent over a quantum network should alter its contents, tipping off detection mechanisms attuned to such changes.
Above: Infamous double-slit experiment reveals the crazy nature of quantum mechanics
Although this innate inability to observe data during transmission is great in terms of security, it has proved challenging for researchers. Traditional routers must "observe" data packets in order to route the flow of traffic across networks. This act "dirties" the data, either scrambling it or making it insecure before it reaches its final destination.
To work around this issue, researchers developed a method of converting quantum data into classical data... and then back again into its quantum counterpart. By crafting a hub-and-spoke network model, the "spokes" transmit quantum information while a central hub receives it, converts it and re-transmits it once again as packets of the quantum-kind.
The upshot of Los Alamos' design is its relative simplicity. However, there are two glaring limitations.
First, the hub-and-spoke network model itself is a problem. This brand of network topology is not easily scaled, so deploying this solution as a global quantum Internet would be inefficient at best, intractable at worst.
The second shortcoming is diminished security. While the data packets traveling along the network's spokes are protected by the magic of quantum theory, data transcoded at the central hub is not. As a result, the hub's security determines the trustworthiness of the entire network. This detail defeats the "perfect" security promised by a purely quantum network.